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AI Insights · Timothy · January 2022

Top 5 Boxing Games on iOS in New Zealand - Q4 2021

Explore the performance of the top 5 boxing games on iOS in New Zealand during Q4 2021, including key trends in downloads, revenue, and active users.

Top 5 Boxing Games on iOS in New Zealand - Q4 2021

In the fourth quarter of 2021, the top 5 boxing games on iOS in New Zealand displayed varying trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance:

Level Up Runner by Lion Studios saw an initial high in weekly downloads, peaking at 732 in mid-November. However, this number gradually declined to 117 by the end of December. The game’s weekly revenue was relatively modest, peaking at $13 in late November, and its active user base followed a similar downward trend, decreasing from 593 in mid-November to 177 by the end of December.

Real Boxing 2 from Vivid Games S.A. experienced a steady stream of weekly downloads, with notable peaks at 168 in mid-October and again in mid-December. The game’s weekly revenue was fairly stable, averaging around $100, with a peak of $266 in mid-October. Active users displayed a slight decline from 1405 at the end of September to 1244 by the end of December.

EA SPORTS™ UFC®, published by Electronic Arts, showed fluctuating weekly downloads, with a peak of 147 in early December. Revenue remained relatively constant, averaging around $26 weekly. Active users peaked at 575 at the end of September but declined to 250 by the end of December.

EA SPORTS™ UFC® 2, also by Electronic Arts, had a significant increase in weekly downloads towards the end of the quarter, peaking at 202 in the last week of December. Revenue varied, with a notable peak at $61 in mid-November. The number of active users rose from 39 in early October to 309 by the end of December.

I, The One - Fighting Games by Azur Interactive Games Limited maintained a steady number of weekly downloads, peaking at 88 in late October. The game did not generate any revenue during this period. Active users were relatively stable, fluctuating between 500 and 600 throughout the quarter.

These insights are derived from Sensor Tower’s data. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022